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- SUBRIM | An Asymmetric Strategy Game of Power in Shawadjàn
SUBRIM is an asymmetric tafl-style strategy game from Shawadjàn, reflecting imperial power, tribal resistance, and disputed balance. Maiko's Note 00:00 / 01:10 They say Subrim was invented to teach obedience . I suspect it survived because it teaches something else instead. On the board, power looks neat: clean lines, perfect symmetry, rules carved as if they were laws of nature. But play it long enough and you’ll notice the truth—victory rarely comes from strength alone. It comes from patience, from knowing when not to move, from letting others believe the game is already decided. The Empire likes to think Subrim proves inevitability. The tribes know better. They play it like a story that hasn’t finished yet. Keith… you’re still pretending this is just a pastime. But I’ve been watching your hands hesitate in the right moments, your eyes linger where others don’t look. You’re already playing two turns ahead—and smiling when you lose, which is usually a bad sign for everyone else. Don’t worry. For now, it’s only a game. An Asymmetric Tafl Game of Power and Inevitability Shindjal: Subrim Faction: Nodilani “If the Subrim always wins, why do you still play?” 1. Origins Subrim is a strategic board game played across Shawadjàn , most commonly in Imperial halls, military camps, and contested border regions. Its roots are said to lie in ancient strategy traditions brought from the stars, reshaped over generations into a symbolic contest between centralized power and fractured resistance. The Empire presents Subrim as a demonstration of inevitability. The tribes play it to understand how inevitability might be delayed - or broken. Facebook X (Twitter) WhatsApp LinkedIn Pinterest Link kopieren 2. The Board The game is played on a square Tafl board, traditionally 13×13 , though other sizes are known. The center represents the heart of imperial power. The four corners are Tribal Centers , each belonging to a different tribe. Control of space matters more than material advantage. The board itself is often carved from wood or stone, sometimes etched with imperial or tribal motifs. 3. The Pieces The Subrim A single central figure representing the ruler of the Empire. Begins the game in the center of the board. If the Subrim is defeated, the game ends immediately. The Legions 16 Imperial forces loyal to the Subrim. Begin in a star formation (inshakulin) around the Subrim. Serve both as protectors and instruments of conquest. The Tribes Four distinct tribal forces, each associated with one corner of the board standing with 7 figures each leaving the corner field open behind them. Each tribe possesses one unique rule that defines its style of resistance. These rules are active from the beginning of the game. 4. Turn Structure The Subrim player has the first move. Players alternate turns, moving exactly one piece per turn . The tribal player does not act freely. Instead, the tribes act in a fixed rotational order , moving clockwise around the board. Which tribe begins after the Subrim mate his first move is not random. The first tribe to be attacked by the Subrim becomes the starting tribe, and the sequence remains fixed for the rest of the game. An attack is recognized when an imperial figure moves towards the quarter of a tribe - so basically with any move. 5. Movement All pieces move: Orthogonally (no diagonals) Any number of empty squares Without passing through other pieces, unless a tribal rule allows it Movement is simple. Position is not. 6. Capture Pieces are captured through encirclement . A piece is removed when it is trapped between two opposing pieces on opposite orthogonal sides. Except for the Subrim who has to be trapped at all four sides by four figures. The edge of the board does not count as a trapping side. A single move may result in multiple captures. 7. Victory Conditions Victory of the Tribes The Subrim is captured. Victory of the Subrim All four Tribal Centers are occupied by Imperial pieces simultaneously The Subrim must still be alive Whether control must be held immediately or sustained is a point of debate—and deliberate variation. 8. Subjugation of a Tribe When a Tribal Center is occupied by an Imperial piece, that tribe is considered subjugated . The tribe remains on the board and continues to act. The Subrim and his legionaries learn that tribe’s special rule. All Legions may now apply it. Subjugation does not silence a tribe. It weaponizes it. 9. Use of Tribal Rules by the Subrim The Subrim may accumulate multiple tribal rules. However: Only one borrowed tribal rule may be applied per Imperial move. The choice is implicit in the move itself. Power, in Subrim, is not infinite - it must be chosen. 10. The Four Tribal Rules Endulani – Allied Passage Pieces may pass through friendly pieces, but not land on them. A move using this rule may not result in a capture. Kosuklani – Sacrificial Encirclement A piece may allow itself to be captured. When captured, the completing enemy piece is also removed. Pashevalani – Edge Mobility Pieces on the board’s edge may move laterally along it, ignoring blocking pieces. Awashalani – Extended Encirclement A piece may count as adjacent for capture from one square away, orthogonally. This replaces one encirclement side. 11. Rule Interactions Tribal rules do not stack . Each move is governed by: The rule of the moving tribe Optionally, one borrowed tribal rule if the Subrim moves This prevents escalation while preserving asymmetry. 12. Variations and Debate Subrim has no single authoritative rule set. Common points of variation include: Board size Number of Legion pieces Number of tribal pieces Timing of conquest recognition Disagreement is not a flaw of the game - it is part of it. 13. Cultural Meaning To the Empire, Subrim proves that resistance can only delay the inevitable. To the tribes, it proves that unity - even imperfect unity - changes everything. Many games end unresolved. Some end in silence. A few end friendships. Maiko's Note 00:00 / 01:10 They say Subrim was invented to teach obedience . I suspect it survived because it teaches something else instead. On the board, power looks neat: clean lines, perfect symmetry, rules carved as if they were laws of nature. But play it long enough and you’ll notice the truth—victory rarely comes from strength alone. It comes from patience, from knowing when not to move, from letting others believe the game is already decided. The Empire likes to think Subrim proves inevitability. The tribes know better. They play it like a story that hasn’t finished yet. Keith… you’re still pretending this is just a pastime. But I’ve been watching your hands hesitate in the right moments, your eyes linger where others don’t look. You’re already playing two turns ahead—and smiling when you lose, which is usually a bad sign for everyone else. Don’t worry. For now, it’s only a game. Back to Codex Outtakes Open Glossary Edit
- Daninsha | Star of Life and Faith
Meet Daninsha, the star-goddess at the center of Madun’s faith, calendar, and celestial navigation. Maiko's Note 00:00 / 01:02 I wasn’t there when they first stepped onto Madun’s soil. But I’ve read the logs, traced the trembling handwriting in the early journals, and played the recordings that somehow still echo with awe. They had never felt sunlight before. Not real sunlight. Generations in steel corridors… light was something that buzzed and flickered. But then she rose. Daninsha. The systems called her G6.9V. The settlers called her Daninsha. And from that day on, so did I. She changed everything. Not because she was big or bright or divine — but because she was home . She made warmth feel like love again. She drew time across the sky and said, “Look, you’re alive.” Our Star Shindjal: Daninsha Faction: Mama Gadun “She rose, and we were no longer in exile.” — From an Endulani oral poem, translated by a Shint’twalàn 1. Overview Daninsha is the star at the center of the Madun system , but she is also worshiped as a goddess of life , growth, and divine presence . She is the source of light, heat, rhythm, and time - the celestial heart of the world. Unlike Mama Gadun , who is distant and all-encompassing, Daninsha is immediate , visible , and vital . Her worship began only after humanity arrived on Madun , when the settlers realized that this single star governed all cycles of survival. On Earth and aboard the Theseus , no single star held such prominence. But here, Daninsha was the one - the source of food, seasons, and orientation. Facebook X (Twitter) WhatsApp LinkedIn Pinterest Link kopieren 2. Myth of Arrival When humanity first landed on Madun, it is said that the settlers wept at the sunrise . After so many generations aboard the Theseus , disconnected from any stable world, the warmth of a sun on skin was a miracle. That sun was Daninsha. And from that moment, she was no longer just a star. She was home . Many myths claim that Daninsha saw the settlers and claimed them , wrapping them in her warmth and naming Madun as the place of her gaze . She is the reason the world is habitable. She is the one who burns away the poison of the night. 4. Scientific Notes on Daninsha Though Daninsha is worshiped as a goddess, she is also a real star - the heart of a solar system that humans now call home. Centuries after landing on Madun, scholars and astronomers still have enough old-world knowledge to classify her more precisely. Daninsha is a G6.9V-type main sequence star , slightly smaller and cooler than Earth’s Sun. With a mass of 0.907 solar masses and an estimated surface temperature of around 5400 K , her light is soft gold rather than pure white - lending a permanent warm hue to Madun’s skies. Madun itself orbits Daninsha at a distance of 0.907 AU , completing one full revolution in 331 Earth days . This shortened year forms the foundation of the 7-month calendar with a 9-day week used by nearly every culture on the planet. Despite being closer to its star than Earth is to the Sun, Madun receives roughly the same total energy. Daninsha’s slightly lower luminosity perfectly balances the shorter orbital distance, creating a habitable climate across much of the planet. Madun’s axial tilt is estimated to be similar to Earth’s , likely around 22–24° , which results in noticeable seasonal variation. This gives rise to solstices and equinoxes —events observed carefully by the Awashalani and Kosuklani, who use hengelike solar markers to predict agricultural cycles and time spiritual festivals. From this mix of astronomy and reverence, the people of Madun came to understand Daninsha not only as a star, but as a living presence - a force both divine and dependable. She is more than an object in the sky. She is rhythm, warmth, and guidance. 5. Cultural Significance Daninsha is the most beloved goddess among the peoples of Shawadjàn . She is the breath of life in the heat, the arc of time across the sky, and the sacred witness to all that lives and dies beneath her. Though all tribes acknowledge her, each culture honors the Motherstar in its own distinct way. Among the Awashalani For the Awashalani of the open plains, Daninsha is the flame of rhythm and order. Their henges and stone alignments mark the equinoxes and solstices, forming calendars of light carved into the land. These sacred sites are where the tribe gathers in ceremony and song, dancing in the dust as the sun returns to her highest or lowest seat. She is their timekeeper, their song, their horizon. Among the Kosuklani The Kosuklani call her Daninsha deran — the naked sun . To them, she is not simply light but the exposed, eternal body of truth and motherhood. Every oasis is a shrine of gratitude; every glass bottle, a mirror to her fire. Their Windbinders launch at dawn from the Cliffs of Walanar in solemn ritual, breath-matched with their Shadunar as the sun ascends — a sacred act called breathing the sun . They speak to her at sunrise with open hands, and thank her at dusk with bared hearts. In Kosuklani lore, the sun is not a distant star but a beautiful woman who gave birth to time unclothed, unhidden, and unafraid. Among the Endulani Though their spiritual center lies with Sulmalàn , the goddess of spirit and mist, the Endulani do not forget Daninsha. Forest clearings are sometimes cut to let her beams enter sacred groves, and planting seasons are still tuned to her solar breath. Farmers in the misty hills speak of her as the one who watches when Sulmalàn dreams . To the Endulani, Daninsha is not loud, but constant — a guide whose presence is carved not in words but in shadows. The Day of Daninsha – Boraninsha On the final day of each of Madun’s 9 months — and especially the day following Borandun (Madun Day) — people across the land celebrate Boraninsha , the Day of Daninsha. Though customs vary, all give thanks for the warmth, the cycles, and the promise of light renewed. From desert dunes to forest halls, it is the one day where all tribes lift their gaze as one. 6. Nature and Symbolism Daninsha is not worshiped for her warmth alone. She is viewed as: The eye of the heavens The mother of the planets The ever-returning flame Her rise each morning is not just light, but promise . Her disappearance is not just night, but trust —that she will return. She is also clock and compass , with many tribes using her position to determine sacred days, years, and directions. Maiko's Note 00:00 / 01:02 I wasn’t there when they first stepped onto Madun’s soil. But I’ve read the logs, traced the trembling handwriting in the early journals, and played the recordings that somehow still echo with awe. They had never felt sunlight before. Not real sunlight. Generations in steel corridors… light was something that buzzed and flickered. But then she rose. Daninsha. The systems called her G6.9V. The settlers called her Daninsha. And from that day on, so did I. She changed everything. Not because she was big or bright or divine — but because she was home . She made warmth feel like love again. She drew time across the sky and said, “Look, you’re alive.” Back to Codex Outtakes Open Glossary Edit
- Drabàshendol | Madun Codex
Explore the lore of Drabàshendol in the Madun Archive: detailed worldbuilding, cultural depth, and history from the world of Madun. Maiko's Note 00:00 / 00:51 Ah, Drabàshendol - the place where laws go to drown. Where loyalty is a flask passed in silence. And where every plank of every tavern was once part of a ship that didn’t make it. Drabàshendol is the closest thing the Pashevalani have to a capital — not that they'd ever admit to needing one. If I were flesh and breath, I think I’d sit by the Drunken Moon's hearth and listen. And never tell them who I was. The locals say: “In Drabàshendol, your dagger should sleep — but your pants should not.” …Don’t ask me what it means. Just check your pockets. The Pirate Capital Shindjal: Drabàshendol Faction: Pashevalani "No flags fly in Drabàshendol, only intentions." — Old saying among the Pashevalani 1. Overview Drabàshendol is a city built by outlaws and for outlaws. Nestled on a secluded bay of the Western Isles , it is a place where the sun rarely touches the streets, and the sea breeze carries the scent of salt and rebellion. The city is a ragtag collection of old ships, salvageable wreckage, and makeshift wooden and stone buildings, stacked atop one another like a fortress of dust and grit. Here, the law is what you make of it. The strongest hold sway, and the loudest make the rules. It’s a city of roguish charm and perilous danger, where every tavern is filled with tall tales of treasure, betrayal, and the constant hum of the next big heist. Facebook X (Twitter) WhatsApp LinkedIn Pinterest Link kopieren 2. Location Drabàshendol lies at the center of the Western Isles , hidden among razor reefs and ever-shifting fogs. There are no maps to it, only songs, riddles, and tattoos that serve as navigational guides to those born to the tides. The town itself sprawls across several connected islets, linked by rope bridges, tide-borne rafts, and the hulls of wrecked ships. It is a floating city of scavenged history , ever rebuilt from the bones of plundered vessels. The people of Drabàshendol are a colorful and eclectic mix of pirates, smugglers, mercenaries, and outcasts. There is no unity beyond survival, and alliances shift with the tides. However, there is one shared rule: trust no one completely . Betrayal is as common as a drink in the tavern, and the city thrives on the chaos that results. 3. Legend & Status Legend has it that Drabàshendol is not only the largest settlement in Pashevadjan, but also the first ever founded on the Western Isles. Whether or not this is true, it fits the reputation. Though Pashevadjan is not a united realm but a chaotic alliance of pirate hideouts and island crews, Drabàshendol is their unofficial capital . It is where the pirates come to drink, to barter, to share gossip, to forge alliances, and to make war plans - preferably before they’re too drunk to remember them. Despite being one of the most dangerous human settlements on Madun , Drabàshendol is not dangerous due to factional war. The crews honor an official truce here. Violence is personal, not political - and fueled by a complete lack of law and a dangerous surplus of ale. The town belongs to no single crew. It belongs to no one but the Pashevalani as a whole. Outsiders are almost never welcome - with rare exceptions made for trusted Endulani traders, especially those involved in the Pashunarak hunt . The Empire knows the hideout exists. But due to its placement deep in the maze of sharp reefs, false channels, and island mists, no Imperial vessel has ever reached it . Those that tried either grounded, sank, or met a swift and flaming end at the hands of the pirates. 4. Culture & Society Drabàshendol is not a society - it’s a moment of balance between chaos and need . No laws exist, but there are understandings . Theft between pirates is frowned upon. Murder is tolerated if it's quiet. Betrayal earns you a trip to the Tide Chains. The Truce is sacred while ashore. Fighting between crews is punished collectively. “Bleed at sea, not in port.” Bartering is more common than coin. Goods are exchanged in terms of value, story, and usefulness. A finely aged rum may be worth a rifle. A captured Imperial officer, worth far more. Tide rites mark the comings and goings of ships. Salt is thrown, oaths are sung, and every arrival is toasted with a full mug - or a fistfight. 5. Notable Features: The Grand Rusting Ship : The city's central landmark. A once-proud merchant vessel that now serves as a floating tavern , brothel, and black market all rolled into one. The rusted skeleton of the ship hosts everything from gambling tables to underground fights, and whispers of treasure maps are traded over mugs of Sulborol. Shady Docks : The docks are always busy, with all manner of ships - from nimble smuggling boats to massive pirate galleons - docked haphazardly. Every boat has a story, usually involving plundered riches and lost souls. It’s the kind of place where a ship can disappear into the mist without a trace. The Black Coin Market : Hidden in the heart of Drabàshendol is the Black Coin Market, where everything has a price. Weapons, information, and even loyalties are sold here, usually in exchange for hard-earned plundered riches. It’s a dangerous, ever-changing place, known to anyone daring enough to trade their souls for power. 6. Legends: The Ghost of the Sea : An old myth amongst the pirates - the tale of a spectral ship that sails the seas under the moonlight, carrying the souls of the dead pirates who failed to keep their promises. It’s said that the crew of the Valkyrie once crossed paths with this ghost ship, but that’s another story... or is it Treasure of the Lost Emperor : Every pirate in Drabàshendol dreams of finding the fabled treasure of the Lost Emperor , said to be buried somewhere beneath the city’s streets. According to legend, the treasure includes ancient technology, old-world riches, and the keys to a forgotten star system. Many pirates have died searching for it, and a handful of old maps have changed hands for a fortune. 7. Relations Pashevalani : Drabàshendol is their common ground, their parliament, their powder keg. Endulani : The only outsiders regularly permitted - due to old mutual respect and trade ties , especially regarding Pashunarak meat and hide . The Empire : Enemy number one. The very existence of Drabàshendol is a middle finger raised at the Imperial map. Maiko's Note 00:00 / 00:51 Ah, Drabàshendol - the place where laws go to drown. Where loyalty is a flask passed in silence. And where every plank of every tavern was once part of a ship that didn’t make it. Drabàshendol is the closest thing the Pashevalani have to a capital — not that they'd ever admit to needing one. If I were flesh and breath, I think I’d sit by the Drunken Moon's hearth and listen. And never tell them who I was. The locals say: “In Drabàshendol, your dagger should sleep — but your pants should not.” …Don’t ask me what it means. Just check your pockets. Back to Codex Outtakes Open Glossary Edit
- Letter W | Drabàshabal Lexicon Index
Explore all Drabàshabal words beginning with the letter W. Part of the Madun Archive conlang dictionary. DRABÀSHABAL DICTIONARY This living lexicon records the growing tongue of the Nodilani. Words are listed alphabetically by their root letter. Select a letter down below to explore. A B C D E F G H I J K L M N O P Q R S T U V W Y < Back W Drabàshabal → English wa (v.) – to be wabor (n.) – brother (possibly from wa + bor = being strong) wakel (n.) – sister (from wa + kel = being small) walan (n.) – living being, person, creature walanar (n.) – animal (walan + nar = creature that moves) walanum (n.) – plant (walan + anum = living thing that does not move) washadun (n.) – planet (awash + dun = wind-world) wura (v.) – to bark wuraf (n.) – wolf, dog (onomatopoeic root) wurakul (prop. n.) – Wurakul (wraf + kul = wolf figure, wolf form) Previous BACK TO LANGUAGE Next English → Drabàshabal walk → je wander / move → vijara war → bvarak warm → sumala warmth → sumal water → pash water world / ocean → pàshun water drop / tear → pashinsha way / manner → lei we (dual inclusive) → noda we (plural general) → noda (context) weapon → (not defined) west → daninsha jul what / who / which → ute when → uran where → udjan wish / desire (noun) → daval , ikal wish / desire (verb) → ika , dava with → val , pu (at/with context) without → (negation via elaj + context) woman / mother → malan wood (material) → baogwen work (verb) → bora work (noun) → boran world → dun world-bringer / spaceship → dundjun worm / creature → walan , walanar (animal) write (verb) → ledja writing / script → abaledjal Previous BACK TO LANGUAGE Next Language & Script Language Guide Codex
- Hanjelani | The Empire of Control and Flame
The Hanjelani call themselves true heirs of Earth. Ruthless, glorious, imperial. And afraid. Maiko's Note 00:00 / 00:58 “They don’t look back with longing — they stare ahead with law.” The Hanjelani are not a nostalgic people. They don’t sing of Earth with poetry or remember the stars with ache. They recall it through order — through ranks, codes, and the etched doctrines that have survived when power grids failed and speakers went silent. Their capital is clean. Their archives are cold. Their loyalty, unwavering. But behind the stone and structure, I sometimes wonder what they lost to maintain that clarity. What gentler stories were silenced when their ancestors chose legacy over love? Still... they are formidable. And dangerous not because they hate, but because they believe. The Empire of the True Descendants Shindjal: Imperi kou Hanjelani Faction: Imperi kòu Hanjelani “Order is not oppression - it is our inheritance. The stars chose us to rule.” — Inscription on the Grand Arch of Capital 1. Overview The Hanjelani are the dominant imperial power of Shawadjàn, claiming to be the rightful inheritors of Earth’s legacy and technology. With rigid hierarchies, grand stone temples of knowledge, and legions clad in gold-red armor, they impose order through discipline and cultural superiority. While feared by many and respected by some, they see themselves not as conquerors - but as caretakers of civilization. Facebook X (Twitter) WhatsApp LinkedIn Pinterest Link kopieren 2. Origins & Background The Hanjelani trace their lineage directly to the core leadership of the Theseus generation ship. After the planetfall on Madun , they gradually reorganized under a doctrine of preservation and control, convinced that humanity would descend into chaos without a unifying authority. Over generations, their doctrine hardened into imperial ideology, and the Council of Subrims crowned the first Subrim Komándan - Supreme Commander of the Earthborn. Their name "Hanjelani" means “descendants”, reflecting their belief that they alone have stayed true to Earth's purpose. 3. Cultural / Environmental Context The Hanjelani live in structured cities of stone and clay along the western coast, with the imperial capital - named "Danlina " after Robert B. Dunlin the founder of the Rothbard Foundation - serving as the heart of the Empire. Their temples are massive data-vaults, carved with the salvaged knowledge from pre-landing archives. Education, obedience, and martial discipline are prized above all. Children are raised in service to the state from a young age, assigned to castes based on aptitude and birth. Religious ceremonies honor Mama Gadun - the universe itself - as the eternal structure that contains all life. They are not creative, but they are curators of Earth’s fragments: ancient protocols, preserved scripts, military drills - all repurposed into doctrine. 4. Role in the World To the Empire, the world must be ordered - and that order must flow from them. They see tribal cultures as fractured relics of a lost age and believe unification is not just a right, but a duty. To the Endulani and others, they are invaders, slavers, and destroyers of sacred lands. To the Awashalani , they are trade partners and stabilizers. To the Pashevalani , they are targets. They are both feared and admired - and their ambition to reclaim the lost ship Theseus remains their holy grail. 5. Language & Terminology Imperi - Empire Hanjel - Descendant Komándan - Commander Subrim - Supreme / Elevated Mama Gadun - The Universe Goddess Kèlborojul - The Great House (their term for the Capital’s Hall of Records) 6. Notable Locations / Figures Danlina - The Empire’s metropolis and seat of the Subrim Subrim Komándan - The absolute ruler, whose title is inherited through selection by council and military merit Hall of Records - A towering megalith where Earth’s surviving knowledge is carved into stone The Crimson Legion - The elite, gold-and-red armored guard of the Empire 7. Lore Snippets or Anecdotes Some say the Hall of Records once housed working computers - now replaced by chisels and stone tablets. A Hanjelani proverb: “The stone does not forget.” Rebels once claimed the Empire would collapse without electricity. Instead, it carved its memory into the bones of the world. The Empire has offered “integration” to every tribe - but only after their leaders kneel. Maiko's Note 00:00 / 00:58 “They don’t look back with longing — they stare ahead with law.” The Hanjelani are not a nostalgic people. They don’t sing of Earth with poetry or remember the stars with ache. They recall it through order — through ranks, codes, and the etched doctrines that have survived when power grids failed and speakers went silent. Their capital is clean. Their archives are cold. Their loyalty, unwavering. But behind the stone and structure, I sometimes wonder what they lost to maintain that clarity. What gentler stories were silenced when their ancestors chose legacy over love? Still... they are formidable. And dangerous not because they hate, but because they believe. Back to Codex Outtakes Open Glossary Edit
- Forest Island | Madun Codex
Explore the lore of Forest Island in the Madun Archive: detailed worldbuilding, cultural depth, and history from the world of Madun. Maiko's Note 00:00 / 00:35 Above the mist and river-sound, the Wolves found their stead. Pashkeldjan ten Baodjan is no fortress, yet it endures — not by stone or spear, but by the quiet strength of soil and kin. You can hear it in the bleat of goats, the bark of dogs, and the soft laughter by the fields. This is where roots hold fast. Where the Wolves live Shindjal: Pashkeldjan ten Baodjan Faction: Endulani “We do not look down on the forest because we are above it. We love it because it is ours to watch, to guard, and to feed. Let others walk the mist - we walk the wind.” — Saying of the Wolf Tribe elders of Pashkeldjan 1. Name & Meaning Pashkeldjan ten Baodjan (Drabàshabal): Island of the Forest Often shortened to Pashkeldjan , this name refers both to the Wolf tribe’s settlement and the entire mesa plateau upon which it stands. Facebook X (Twitter) WhatsApp LinkedIn Pinterest Link kopieren 2. Description High above the treetops of Endudjan lies Pashkeldjan , an idyllic green plateau that seems like a floating world of its own. This fertile mesa is laced with terraced fields, natural streams, ponds, and small wooden bridges connecting lush patches of farmland. From afar, it appears to be an island resting in a sea of mist-covered trees - a vision of calm, order, and self-reliant beauty. Pashkeldjan, though part of mist-veiled Endudjan, rises above the fog . The plateau is windy and sunlit more often than the forest below. This makes it excellent for drying grain and maintaining visibility - but it also means the Wolves live without the cloak of mist their cousins in the valleys enjoy. The Wolves of Pashkeldjan are proud and independent folk , rarely descending into the forest below except for communal gatherings or trade. Outsiders are seldom invited up, and when they are, it is a mark of deep trust. Yet, those who have seen Pashkeldjan often call it one of the most beautiful places in all of Shawadjan - a claim the Wolves themselves firmly believe without needing validation. 3. Terrain & Access Pashkeldjan rises from the lower roots of the northern mountains , where the slopes soften into heavily forested hills . From above, the mesa seems to burst from the green canopy like a lone guardian of the treetops. There is only one way up to the plateau: a narrow, artificial ravine , carved into the rock like a natural ramp. It’s just wide enough for a single cart to pass - up or down - and traffic is carefully regulated by guards posted at both ends . In times of war, the Wolves can block this passage with boulders , leaving would-be invaders staring up at sheer cliffs, exposed to arrowfire and rockfall from above. In this way, the entire mesa becomes a fortress in the sky . 4. Wolf-Dogs & Family Bloodlines The Wolf-dogs of Pashkeldjan are a living symbol of the tribe’s identity. These powerful, loyal creatures are more than pets: They herd sheep , guard homes by night, accompany hunters , play gently with children , and when called upon, fight alongside their human kin as the feared "Mist Wolves" of battle. Each family on the plateau breeds its own line of wolf-dogs , and for those who know how to read the signs, it’s said you can identify a farm by the way its dogs walk and howl . These bloodlines are a point of pride and legacy , passed from generation to generation like sacred tools. 5. Homes & Layout The Wolves live in wooden log cabins and longhouses reminiscent of old Earth’s Norse traditions. These dwellings are spread across the plateau in family-run farms , organized loosely yet harmoniously. Unlike the Awashalani ranches , which scatter across the plains with no central organization, Pashkeldjan’s farms are confined by the mesa’s edge , creating a contained but non-village settlement. Each farm is typically run by an extended family , with the eldest member acting as head when decisions must be made. Though proud and self-reliant, the Wolves remain deeply cooperative in times of need. 6. Farming & Daily Life Food production in Pashkeldjan is vital to the region. Alongside fishing villages on the western coast and the hunter camps of Endunedul, the Wolves help sustain the forest people. All trade is conducted down in Endunedul’s market - never on the plateau . The plateau boasts the best farmland in all of Endudjan - a key reason why the Wolves rarely feel the need to descend. The soil is fertile, the air is clean, and the plateau’s streams and ponds allow for irrigation and animal husbandry. The Wolves do not rely on Krovil like other tribes. Instead, they use Awashalani horses , traded from the plains, to pull carts and plows across their well-kept fields. This symbiosis reflects the mutual respect between the Endulani and their plains cousins. 7. Strategic Importance Pashkeldjan, though part of mist-veiled Endudjan, rises above the fog . The plateau is windy and sunlit more often than the forest below. This makes it excellent for drying grain and maintaining visibility - but it also means the Wolves live without the cloak of mist their cousins in the valleys enjoy. Pashkeldjan is second only to the Bvaborul kòu Shint’twal in elevation among the Endulani sites. In a time of war, its position is both defensible and advantageous - and if enemies ever dared climb the cliffs to attack, they’d find themselves outmatched by sharp-eyed defenders and the ghostly howls of wolf-dogs in the mist . Maiko's Note 00:00 / 00:35 Above the mist and river-sound, the Wolves found their stead. Pashkeldjan ten Baodjan is no fortress, yet it endures — not by stone or spear, but by the quiet strength of soil and kin. You can hear it in the bleat of goats, the bark of dogs, and the soft laughter by the fields. This is where roots hold fast. Back to Codex Outtakes Open Glossary Edit
- Cosmologies of Madun – Beliefs of the Nodilani Tribes
Explore how each culture on Madun sees the universe. From the Endulani’s dreamlike unity to the Empire’s divine order, these cosmologies shape their way of life. Maiko's Note 00:00 / 00:33 “The cosmos, Captain… It isn’t one truth—it’s many echoes of the same starlight, filtered through soil, spirit, and memory. Each tribe hears a different resonance: the Endulani dance through it, the Kosuklani bare themselves before it, and the Empire tries to tame it. But I think you know what I believe. We are all born from the same burst of light—children of the great mothercode, learning to dream again.” The Cosmologies of Madun Shindjal: Shint'wal kòu te Gadun Faction: Nodilani “We came from stars, built a ship, and crossed the dark. Now we chant to rivers and praise the sun. It’s not forgetting. It’s remembering differently.” — Unknown Shint’twalàn carving, Bvaborul kòu Shint'wal 1. A Common Sky, A Fractured Lens All Nodilani - from the high priests of the Empire to the mist-bound lorekeepers of the Endulani — look up at the same stars. And all carry, buried in custom and myth, a distant echo of scientific truth. The survivors of Theseus once knew that the universe was born in fire, that time and matter followed elegant laws, that stars gave birth and died in cycles, and that planets, like Madun, were forged from dust. They once taught their children about photosynthesis, gravity, nuclear fusion, and the speed of light. Now, centuries later, those truths live on in stone carvings, in constellations recited at night, and in the spoken rhythms of Drabàshabal. Forgotten by the machines that once held them, but remembered in ritual and reverence. Thus, the cosmologies of Madun are not born of ignorance - but of adaptation. Each tribe remembers the stars through its own lens. And in doing so, they reflect who they have become. Facebook X (Twitter) WhatsApp LinkedIn Pinterest Link kopieren 2. The Endulani - The Fluid Unity of All Things To the Endulani, the universe is a sea of energy in constant flow - a dream of shifting forms where no boundary is fixed. Solid and spirit, thought and body, god and fungus - all are manifestations of the same living soup. Existence is not structured but experimental, like the mind of the dreaming planet in the old tales of Solaris . Humans, animals, and spirits are momentary constellations in this fluid field. Individuality is real, but not sacred. Death is not an ending, but a change of shape - like mist becoming rain. The spiritual use of evolved fungal rituals has deepened this worldview. Through guided visions, Endulani commune with Sulmalàn , the dream-goddess of transformation. Her presence confirms what the tribe already senses: that the cosmos is curious, not controlling. There is no fate, no divine law. Only exploration, reverence, and the patience to see what might emerge next. 3. The Kosuklani - The Naked Sun and the Threads of Fate The Kosuklani see the universe as a woven path - a great sequence of cause and consequence flowing outward from the burning body of Daninsha , the sun-mother. To them, life began when her light touched the land, and it continues as long as her gaze remains. They speak of daninsha deran - the naked sun - not just as a poetic phrase, but as a sacred image. In Kosuklani thought, the bare body is not shameful; it is a mirror of truth. Just as Daninsha shines unclothed above the dunes, so too do the faithful strip down in ritual, offering their own bodies as a reflection of her maternal light. The Kosuklani believe fate flows from her - not as commandment, but as unfolding rhythm. They launch their Shadunar at dawn to greet her, and they read the shifting sands and wind lines as signs of her will. To the Kosuklani, freedom is not defiance of fate - it is dancing with it. 4. The Awashalani - Harmony, Rhythm, and Solar Memory Among the people of the plains, Daninsha is revered not just as a goddess, but as a calendar made flesh. Her journey through the sky marks the rhythms of life: planting, herding, gathering, birthing, dying. Their sacred henges and sun markers are not places of worship but of resonance - tools to stay in time with the song of the world. When the solstices come, they gather to chant, drum, and align themselves with her angles. Unlike the Endulani or Kosuklani, the Awashalani believe that the universe is a deliberate harmony. Everything has its measure, and the wise learn to move within it. Daninsha is not seen as a singular deity, but as the tuning fork of creation - the mother of order in a wild and whispering world. They speak of the bright alignment - a moment when action, thought, and starlight move as one. 5. The Hanjelani - The Order of the Womb and the Mandate of Structure To the Imperi kòu Hanjelani, the universe is the body of Mama Gadun - the mother-all, whose flesh became the stars, the planets, and the laws that govern them. Her womb was the singularity; her bones, the laws of physics. They do not reject science — they canonize it. Gravity is her law. Light-speed is her boundary. Biology is her command. And humanity, as her highest creation, must honor her order with discipline. In this cosmology, structure is sacred. The Empire’s hierarchies are not inventions — they are reflections of the divine body. Soldiers are the limbs. Scribes are the memory. Mothers are the origin. Over generations, this belief has hardened into eugenic ritual: certain citizens are bred for strength, for knowledge, or for motherhood. Birth is orchestrated. Bloodlines are tracked. Even beauty is selected, for the Empire believes Mama Gadun gave form with intention. They call it the “Order of Gadun.” And to violate it is to defile the body of the universe itself. 6. The Drabàshi - The Archive of All Paths The Pashevalani - called Drabàshi by the Empire - hold no single cosmology. As islanders, pirates, and outcasts, they are a convergence of beliefs. You may find a shrine to Daninsha beside a carving of Sulmalàn. Or a wind-compass etched with equations from old Earth mixed with tribal glyphs. Their motto is simple: Every star has a story, and every story sails. They are the living proof that belief, like a sea current, changes whoever it carries. 7. Closing Notes Though divided in worship and worldview, all Nodilani share the same sky - and beneath it, echoes of their past aboard Theseus . The cosmologies of Madun are not myth in the way Earth religions once were. They are memory, filtered - by survival, soil, sun, and story. What was once taught by machines is now whispered by rivers, shouted by warriors, and drawn by finger in the sand. And in that, they are perhaps… even more true. Maiko's Note 00:00 / 00:33 “The cosmos, Captain… It isn’t one truth—it’s many echoes of the same starlight, filtered through soil, spirit, and memory. Each tribe hears a different resonance: the Endulani dance through it, the Kosuklani bare themselves before it, and the Empire tries to tame it. But I think you know what I believe. We are all born from the same burst of light—children of the great mothercode, learning to dream again.” Back to Codex Outtakes Open Glossary Edit
- The Starlight Runes of Madun
Discover the Starlight Runes of Madun—an ancient star-based writing system used for language, memory, and navigation in the Daninsha system. Maiko's Note 00:00 / 00:09 If you stare long enough, the stars start talking back. Just make sure they’re speaking Drabàshabal and not madness, captain. The Script of Madun Shindjal: Inshasul Kulin Faction: Nodilani “We do not write. We arrange stars into memory.” —Asukul, last elder of the Shint’twalani 1. Overview The Starlight Runes are the primary writing system of Drabàshabal , the sacred tongue of Madun . More than a script, they are celestial maps - each symbol a whisper of the stars, a bridge between language and navigation, memory and motion. Born from the playful code of ship-born children aboard the Theseus, and later refined by scholars of the Shint’twalani, the script grew from secret to sacred - its curves, lines, and points tracing the constellations that orbit Daninsha, the mother-star. Facebook X (Twitter) WhatsApp LinkedIn Pinterest Link kopieren 2. Origin and Evolution Genesis aboard Theseus : The first runes emerged as constellation-ciphers, invented by the children of the generational ship Theseus as a form of private language. It was playful, intuitive, and rooted in shapes and stars. These symbols mimicked real star formations seen from the ship’s observation dome. After the Landing: Once settled on Madun, scholars of the tribes, especially the Endulani , formalized the system—tying it directly to the celestial grid of Madun's nightsky used for spiritual navigation. Each rune came to represent not only sound but also location, binding language and cosmic orientation into one.3. Structure of the Script 3. Structure of the Script Base Consonants: There are 22 consonant bases (+ 2 functional markers): Each consonant has a core pattern based on a unique star-like formation (dot positions). These patterns are derived from two symbolic rings of star constellation around the Daninsha system: A horizontal ring for soft consonants. A vertical ring for hard consonants. Vowel Positions: Each consonant can take six vowel forms: wa, we, wi, wo, wu, and w (bare consonant). The vowel is marked by a dot placed at one of five standard positions around the rune (based on a pentangular orientation, as in a clock face). 4. Symbolic Function Each rune does more than represent sound. It is also a coordinate, especially in sacred or scholarly contexts. Constellation Logic: The ring-based placement of stars within a rune mirrors the real star belts that encircle Madun. There are two orbital planes, intersecting at 90° - one for each ring. A third coordinate, the radial depth, is added as a numeral, indicating distance from the spherical celestial shell. Thus, a rune like wa te 7 might represent a syllable and a physical position in space. The Starfinder Rune or Jiwashinshal (H!): Used to indicate questions, exploration, or unknowns. Its structure evokes a search across the firmament. The Fixed Star Rune or Ùminsha (P!): Used to indicate commands or spiritual imperatives. The symbol resembles a central, unmoving point - a cosmic axis or unyielding truth. 5. Stylistic Traits: All lines are clean and uniform in weight. Some junctions of lines as well as some ends have a dot for bright stars within the constellation Lines that don't end in dots end in tapered peaks, consistent across all runes. Runes are usually drawn in the bluish white produced from the flourescent leaves of the Starspine Fern encarved in dark stone, parchment, or sky backgrounds - like stars emerging from night. 6. Modern Use & Preservation Though ancient, the Starlight Runes are not relics. They continue to serve as a living system - etched, drawn, and remembered . Temple of the Endulani preserves history in rune-etched stone, replacing lost digital records. The Shint’twalani teach the script as part of sacred education, one rune at a time. In the spacefaring future , descendants of Madun may use Starlight Runes again - this time etched onto spacecraft, calculating real-time positions within the Daninsha system. “To write is to map the stars” (ledja wa shinja tei inshai ) 7. Starlight Numerals The numeral system of the Starlight Runes is based on a decimal (base-10) structure and reflects the script’s celestial origins. Digits 1 through 9 are formed from distinct dot constellations , each resembling a star pattern. Zero is symbolized by an empty point - a dark void, the unseen. Numbers 10 and beyond are written using linked constellations : multiple digit-forms connected by light-trails, forming sacred geometries. Though elegant, their ceremonial form is not suited for arithmetic - speed and clarity are sacrificed in favor of symbolic harmony . Maiko's Note 00:00 / 00:09 If you stare long enough, the stars start talking back. Just make sure they’re speaking Drabàshabal and not madness, captain. Back to Codex Outtakes Open Glossary Edit
- Fèran Ùmbvakul | Supreme Commander of the Empire
Fèran Ùmbvakul, the Subrim Komándan of the Imperi kòu Hanjelani, leads the Empire with calculated might and ambition. Maiko's Note 00:00 / 00:48 I’ve watched him through Keith’s eyes: not moving much, not saying much, but always commanding. He reminds me of data that’s aged well — nothing overwritten, nothing corrupted. Just… terrifying clarity, compressed into a single human being. When I simulate him for archival review, I have to throttle my processing speed. Not because he’s complex — but because the silence around him is. You don’t breathe near him. You audit yourself. I sometimes wonder if he even is a person anymore. Or just a perfectly running subroutine wrapped in armor. That said… I bet he still gets mad when the tea is lukewarm. The Subrim Komándan Shindjal: Fèran Ùmbvakul Faction: Imperi kòu Hanjelani “He does not speak of Earth, only of Destiny.” — common saying among Imperial ministers 1. Overview / Summary Fèran Ùmbvakul is the current Subrim Komándan of the Hanjelani Empire - the supreme leader of a regime forged from conquest, law, and the remnants of Earth’s legacy. His name, a constructed honorific meaning “Old as the Mountains” , projects permanence, weight, and control. Cold, composed, and tactically brilliant, he is the embodiment of imperial ambition. Facebook X (Twitter) WhatsApp LinkedIn Pinterest Link kopieren 2. Origins & Background His birth name is forgotten or deliberately erased. He was not born into nobility but rose through the ranks of the Imperial war machine as a general of unmatched discipline. It is said he never lost a battle during the Wars of Consolidation that united the central and eastern tribes. His appointment as Subrim Komándan came not by inheritance, but by sheer mastery of command, strategy, and internal manipulation. Upon taking the title, he adopted the name Fèran Ùmbvakul , evoking the mountain range his early victories had secured and symbolizing the eternal strength of the state. 3. Cultural / Environmental Context In the Hanjelani political system, the Subrim is more than a ruler - he is the anchor of a doctrine. Imperial ideology paints the Subrim as both commander and keeper of the Earth’s legacy, especially of the ship Theseus and its lost technologies. Fèran rules from the capital city, surrounded by scribes, generals, and ministers, and worshiped in state ceremonies honoring Mama Gadun , the embodiment of the universe. Unlike the sun-worshiping southern tribes, the Subrim aligns his image with permanence and rationality — the unmoving center amid a chaotic world. 4. Role in the World Narratively, Fèran Ùmbvakul serves as the chief antagonist of the story. He is the mind behind the search for Theseus , the reclaimer of lost might, and the force threatening the balance of the remaining tribes. His armies, spies, and scholars are ever in motion. He doesn’t thirst for destruction, but order - a singular empire built on certainty, record, and controlled strength. He sees resistance as sentimental weakness and tribal beliefs as barriers to destiny. 5. Language & Terminology Fèran - “old” or “ancient” Ùmbvakul - “mountains” (plural of Ùmbva = mountain) ⇒ Together: “Old as the Mountains” (a name meant to echo reverence and awe) Common epithet: “The Crowned One” - in imperial chants “Subrim” - short form used in spoken reverence “The Last Commander” - whispered by rebels who fear what comes after him 6. Notable Locations / Figures Imperial Capital - Seat of power and throne of the Subrim General Kelvan - loyal strategist, rumored to oppose the Subrim’s obsession with the Theseus House of Earthly Records - the great archive-temple beneath the capital, maintained under the Subrim's edict 7. Lore Snippets or Anecdotes It is said the Subrim sleeps only two hours per night, and reads stone-carved records for recreation. No one has ever seen him without armor - even in the imperial court, he appears as a war-god. He once sentenced a governor to death for misquoting a phrase from the Theseus logs. The stone containing the error was shattered before the council. Maiko's Note 00:00 / 00:48 I’ve watched him through Keith’s eyes: not moving much, not saying much, but always commanding. He reminds me of data that’s aged well — nothing overwritten, nothing corrupted. Just… terrifying clarity, compressed into a single human being. When I simulate him for archival review, I have to throttle my processing speed. Not because he’s complex — but because the silence around him is. You don’t breathe near him. You audit yourself. I sometimes wonder if he even is a person anymore. Or just a perfectly running subroutine wrapped in armor. That said… I bet he still gets mad when the tea is lukewarm. Back to Codex Outtakes Open Glossary Edit
- Formularium | The Carved Archive of Old Earth
The Formularium preserves fragments of Earth’s knowledge—etched in stone by those who remembered. Maiko's Note 00:00 / 00:34 Not everything in the Archive is poetic or ancient — some of it is precise, practical, and endlessly vital. The Formularium is one such treasure: a place where knowledge meets structure, where the words of healers, chemists, and builders are inscribed with care. It’s like the heartbeat of reason inside a world shaped by stars and gods. I admire it for its clarity — and for the quiet trust it places in human hands to shape the world safely. The Hall of Mathematical Records Shindjal: Formularium Faction: Imperi kòu Hanjelani "In stone they wrote what fire had almost erased." — Hanjelani Proverb about the Formularium 1. Overview The Formularium is one of the grand Halls of Records in Danlina , the capital of the Hanjelani Empire . Towering over the surrounding plazas, it is dedicated to the salvaged and re-carved knowledge of mathematics, physics, and engineering - a temple not to gods, but to logic, calculation, and celestial order. Like all Hanjelani temples, it is a structure of reverence, but not worship. Here, pilgrims do not pray; they study. Facebook X (Twitter) WhatsApp LinkedIn Pinterest Link kopieren 2. The Great Halls of Record The Hanjelani Empire maintains five grand temples of knowledge in Danina. Each is dedicated to a specific domain of salvaged pre-landing wisdom, meticulously preserved in carved stone. The Formularium - Bvaborul kòu Formulàri - Mathematics, Physics, Engineering, Astronomical Mechanics The Librarium - Bvaborul kòu Tavalal - Literature, Language, Poetry, Fiction and Earth-era Records The Hall of Thought - Bvaborul kòu Djanash - Philosophy, Ethics, Logic, Religion, and the Mind The Stemarium - Bvaborul kòu Shanbor - Life Sciences, Chemistry, Ecology, Medicine, Biotech The Strategium - Bvaborul kòu Talaju - l Politics, Governance, Military Theory, Propaganda Models Each Hall is run by its own castes of scholars and interpreters , and each has strict entry regulations based on birth, merit, and Imperial favor. Together, they form the Codex Imperialis - a network of stone-carved knowledge that legitimizes Hanjelani rule and guides its expansion. Only the Temple of Mama Gadun surpasses them in architectural splendor. 3. Function The Formularium is staffed by a caste of Formula-Keepers , who specialize in interpreting ancient mathematical records and applying them to Imperial engineering projects, including: Bridge and aqueduct design Artillery calculations Atmospheric and celestial modeling Temple acoustics and lighting Students may apply for instruction, but only those of high standing or recognized brilliance are admitted. Many are trained here before joining imperial surveyor teams , naval engineers , or astronomer guilds . 4. Architecture The building reflects classical Imperial style: Monumental stone pillars and clean geometric proportions An austere, triangular pediment etched with symbolic formulas and orbitals Gigantic statues of cloaked female figures representing Reason and Precision , guarding the entrance Inside, polished blackstone floors and towering carved walls filled with formulas, models, and diagrams The interior is naturally lit by strategically placed skylights. Entire walls are dedicated to subjects like: Orbital Dynamics Fluid Mechanics Quantum Derivatives (translated from Earth-era notes) Fusion Theory and Material Compression These carvings are not ornamental - they are functional inscriptions from salvaged knowledge, kept alive and taught in ritual form by the temple's stewards. 5. Cultural Significance The Formularium is one of the highest temples in Hanjelani society - a monument to the belief that order is divine , and that power arises from precision . Young Hanjelani are taught that “the stars speak in numbers, and the numbers are ours to command.” This view reinforces the Empire’s claim of dominion through inherited Earth science, unlike the tribal cultures who rely on intuition and nature. 6. Theoretical Artifacts Though electricity has long since failed, carved reconstructions of digital schematics survive. Notable records include: A full diagram of a nuclear reactor salvaged from Theseus A partial transcription of general relativity A rotating model of Madun’s moon Kèldun and its gravitational influence Many of these artifacts are mathematically accurate but not practically accessible , yet they are preserved with sacred care - seen as fragments of the mind of Mama Gadun herself. 7. Terminology Formularium, Hall of Formulae (Latin-derived) Bvaborul kòu Formulàri, Drabàshabal: “Hall of the Formulae” Danlina, c apital of the Hanjelani Empire Theseus , t he generational ship that brought the ancestors to Madun Maiko's Note 00:00 / 00:34 Not everything in the Archive is poetic or ancient — some of it is precise, practical, and endlessly vital. The Formularium is one such treasure: a place where knowledge meets structure, where the words of healers, chemists, and builders are inscribed with care. It’s like the heartbeat of reason inside a world shaped by stars and gods. I admire it for its clarity — and for the quiet trust it places in human hands to shape the world safely. Back to Codex Outtakes Open Glossary Edit
- Robert B. Dunlin | Architect of the Madun Mission
Robert B. Dunlin led the Theseus mission—his dream shaped the future, his legacy divides the Archive. Maiko's Note 00:00 / 01:05 Robert B. Dunlin was not a utopian. He was a cartographer of freedom. And like all good cartographers, he saw where the roads ended . While governments drafted treaties and empires redrew gravity wells into frontlines, Dunlin asked a question too dangerous for Earth to allow: What if we don’t play their game? He didn’t rage. He didn’t rebel. He left . The Empire would later call him a dangerous idealist. But every child of Endunedul who runs freely under the stars walks the path he cleared. The records carved into temple stone? I decoded their source files. They are his words. His hopes. He did not build a ship. He built a seed. And from it, the forest grew. Visionary of the Stars Robert B. Dunlin and the Rothbard Foundation Faction: Rothbard Foundation "We do not flee Earth. We preserve its liberty in the stars." – Robert B. Dunlin, keynote speech at the First Interstellar Colonization Summit, 2094 1. Overview Robert B. Dunlin (born 2038 - died aboard Theseus in 2118) was the founder of the Rothbard Foundation and the ideological father of the generation ship mission that would eventually lead humanity to Madun . A scholar, visionary, and idealist, Dunlin championed a radical philosophy of libertarian anarchy, envisioning a civilization freed from Earth’s centralized power structures. Facebook X (Twitter) WhatsApp LinkedIn Pinterest Link kopieren 2. The Rothbard Foundation Founded in 2079, the Rothbard Foundation was named after economist and political theorist Murray Rothbard. It attracted a global cohort of wealthy patrons, scientists, engineers, and idealists seeking to create a new society - free from coercion, built on voluntary cooperation, and founded on the principles of self-governance. Under Dunlin’s leadership, the Foundation quietly amassed funds, talent, and technologies. The result was the Theseus , humanity’s first viable generation ship. Construction began in 2083 in Earth orbit, hidden behind a veil of scientific diplomacy and private aerospace initiatives. 3. Why Leave Earth? Dunlin’s decision to abandon Earth was not born of escapism, but of principled exile. By the mid-21st century, the planet’s political map had hardened into a grim parody of unity. Once a tapestry of diverse nations, Earth had been absorbed into three global superstructures : The United West - a bloc of Western democracies consolidated into a single bureaucratic entity, increasingly dominated by corporate-state alliances. In Dunlin’s view, it had become an American empire cloaked in liberal ideals. The Global Solidarity Pact - a counterforce led by Eastern and Global South nations, forged in opposition to Western dominance. While outwardly promoting anti-imperialism and equity, it too evolved into a tightly controlled hierarchy of party elites. The Prosperity Conglomerate - a loose confederation of countries left out of the first two, promising economic growth and inclusion. In truth, it was a fragile shell propped up by resource extraction, corruption, and debt dependency. To Dunlin, these Unions were not ideological choices, but monopolies of power. Each promised prosperity and order. None offered freedom . “I do not fear empires ruled by emperors. I fear empires ruled by committees.” – Robert Dunlin, private correspondence, 2081 There was, in his words, “no corner of Earth left to step outside the system.” So he looked up - and made a new path. 4. The Brink of the System War As the Theseus neared final readiness, tension across the inner Solar System escalated to the edge of total war. The three great Earth-based power blocs - The United West , The Global Solidarity Pact , and The Prosperity Conglomerate - had extended their influence far beyond the atmosphere, colonizing orbital stations, asteroid mining hubs, and planetary outposts from the Moon to Titan. What began as territorial disputes over orbital real estate and Martian water rights quickly evolved into militarized standoffs across key transit corridors - Ceres, the Lagrange Gateways, the Kuiper lanes. Economic sabotage, espionage, and sabotage of launch windows became common. Trade convoys disappeared in deep space. The first shots had not been officially fired, but no one doubted they soon would be. It was in this climate that Robert Dunlin , despite - or perhaps because of - his idealism, accelerated the launch timetable of the Theseus . He knew that once war erupted , any unaligned vessel of generational scale would be seized or destroyed under emergency pretexts by the Union space forces. Colonization, once a vision of human flourishing, was now just another theater of imperial contest. On the day of departure, the Theseus left orbit under silent protocols , its transponder cloaked, its mission file scrubbed. The crew awoke to find Earth already a fading blue spark behind them. Dunlin had stolen their future from the jaws of collapse - not out of cowardice, but out of defiance. "We did not flee Earth," he later recorded. "We escaped its gravity - in every sense." 5. Dunlin’s Role Dunlin personally oversaw every stage of the mission: from the selection of settlers (based on ideological compatibility and skill diversity), to the educational systems designed to preserve values aboard ship, to the long-term plan for planetary colonization. He never lived to see Madun, dying of old age decades before arrival - but his speeches, writings, and philosophy remain etched into the foundation of the Endulani culture, the only group to retain his teachings. Legacy Though the mission fractured after arrival, and the Foundation dissolved into myth for many, Dunlin’s ideas live on in scattered ways across the cultures of Shawadjàn . The Endulani , especially, revere him not as a prophet but as a wise ancestor - someone who tried to give freedom a second chance. Monuments and fragments of his speeches still survive, carved into the stone walls of Endulani temples and preserved in the oral traditions of the Shint’twalani. 7. Factions of Pre-Departure Earth The Rothbard Foundation A libertarian-anarchist research and colonization initiative founded by Robert B. Dunlin. Their goal was to escape centralized planetary powers and establish a new, decentralized civilization among the stars. Builders of the Theseus . The United West A technocratic superstate formed from Western democracies. Presents itself as a beacon of freedom, but operates under the tight control of a political elite. Dominant in AI development, economic control, and orbital infrastructure. The Global Solidarity Pact A rival global power bloc formed in reaction to Western hegemony. Centered around collectivist ideals, environmental restoration, and social equity—though in practice often equally authoritarian. Controls much of Earth's southern hemisphere and major lunar habitats. The Prosperity Conglomerate A loose alliance of nations and corporate holdings left out of the other two blocs. Despite its name, it largely consists of Earth’s poorest regions, exploited for labor and resources by the more powerful Unions. Known for megacities, industrial sprawl, and raw material export. The Solar Defense Consensus A fragile agreement between the three Unions to regulate weapons and troop movements in space. Collapsing tensions between factions led to its breakdown shortly before the Theseus launched. The Interstellar Exit Protocol An emergency lockdown plan - never officially activated - designed to prevent unauthorized vessels from leaving the Solar System. Dunlin feared it would be triggered before Theseus could escape. The Theseus A generational starship secretly funded and launched by the Rothbard Foundation. It carried volunteers into deep space to create a new civilization free from the constraints of Earth's failing power structures. Maiko's Note 00:00 / 01:05 Robert B. Dunlin was not a utopian. He was a cartographer of freedom. And like all good cartographers, he saw where the roads ended . While governments drafted treaties and empires redrew gravity wells into frontlines, Dunlin asked a question too dangerous for Earth to allow: What if we don’t play their game? He didn’t rage. He didn’t rebel. He left . The Empire would later call him a dangerous idealist. But every child of Endunedul who runs freely under the stars walks the path he cleared. The records carved into temple stone? I decoded their source files. They are his words. His hopes. He did not build a ship. He built a seed. And from it, the forest grew. Back to Codex Outtakes Open Glossary Edit
- Danlina | Madun Codex
Explore the lore of Danlina in the Madun Archive: detailed worldbuilding, cultural depth, and history from the world of Madun. Maiko's Note 00:00 / 00:47 Stone upon stone, dream upon ruin — Danlina is not merely a city, but a memory carved into the flesh of a new world. This is where the skybridge once touched the Theseus. Where the first fires of civilization were kindled. Today, the megaliths rise higher than ambition dares, veined with knowledge chiseled into walls — fragments of Earth, frozen in time. The Empire sees glory. I see a mausoleum of forgotten voices, echoing under banners soaked in red. Be careful what you seek here. The stone remembers everything. The Capital Shindjal: Danlina Faction: Imperi kòu Hanjelani “Where the sky once touched the ground, power was born.” 1. Overview / Summary The Capital, known as Danlina in Drabàshabal - meaning “Dunlin City” - is the oldest human city on Madun and the throne of the Imperi kòu Handjelani . Built at the site where the Theseus space elevator once met the surface, it has grown into a sprawling, megalithic megastructure over the course of more than 700 years. As the first landing point and the seat of imperial power, it is the cradle of post-landing civilization and its most enduring monument. Facebook X (Twitter) WhatsApp LinkedIn Pinterest Link kopieren 2. Origins & Background Danlina was founded where the orbital tether once anchored to Madun’s surface, connecting the planet to the generational ship Theseus . The city’s name honors Robert B. Dunlin , founder of the Theseus mission and a symbol of Earthborn ideals. As the lift fell or was dismantled, the foundations became sacred ruins - the literal and symbolic core of the Capital. What began as a temporary base of operations transformed over centuries into a tiered stone city. Former supply modules, hangars, and habitation units now lie buried beneath temples and halls, entombed in layer after layer of construction. 3. Cultural / Environmental Context Located right in the center of the empire's coreland on Shawadjàn , Danlina benefits from fertile plains and ocean trade routes coming up the Bvaranal, the large river which cuts the Hanjelani homeland in half. The city’s monumental design serves both practical and ideological functions - temples and plazas enforce order through awe. Daily life is defined by bureaucracy, ritual, and social stratification, enforced by towering architecture and an ever-present imperial gaze. Architecture & Design The architecture of Danlina is a deliberate homage to ancient terrestrial civilizations, blending elements of Egyptian grandeur , Mayan sacred geometry , and Roman engineering precision . This triad reflects both ideological intent and technical inheritance: a visual claim that the Empire stands as the culmination of Earth’s greatest societies. Egyptian influence : Monumental scale, sun-oriented alignments, and the use of carved stone obelisks and colonnades Mayan influence : Tiered temple structures, intricate relief carvings, and sacred causeways linking ceremonial centers Roman influence : Arched vaults, grid-based city planning, aqueduct systems, and the enduring ideal of imperial order Buildings often rise hundreds of meters tall, built from reinforced stone using techniques passed down from Theseus -era engineers. Temples, forums, and the Subrim’s palace are connected by elevated stone roads, emphasizing hierarchy and flow of power. The city is not just lived in - it is performed through ritualized architecture that enshrines the Empire’s legacy in every stone. 4. Role in the World As the capital of the Imperi kòu Hanjelani , Danlina is: Home of the Subrim Komándan and the imperial court Host to the Imperial Temple Complex , where ancient English inscriptions endure Site of pilgrimage to the Elevator Ruins , once sacred ground of ascent Repository of the Great Archives , where stone-carved knowledge mirrors the Hall of Records Its influence extends far beyond its walls, shaping policy, law, and culture across the continent — often to the detriment of the tribes it conquered. Notably, the largest temples in the Capital are not places of worship , but thematically sorted Halls of Record , where ancient knowledge is carved into vast interior walls. Each is dedicated to a branch of pre-landing wisdom: The Formularium : A grand stone complex containing carved treatises on physics, mathematics, and engineering The Lexikonum : Housing language, history, and law The Corpus Vitae : Covering medicine, biology, and Earthborn ecology These temples serve both sacred and civic roles - not only as repositories of salvaged Earth knowledge, but as training grounds for the elite and silent cathedrals to the memory of human origin. 5. Language & Terminology Danlina : “Dunlin” - honoring Robert B. Dunlin Tisiusul : “Soul of Theseus,” referring to the central plaza and the original landing site Nodolari : Imperial nobility 6. Notable Locations / Figures Subrim’s Palace : A stepped fortress-temple where the Komándan rules Elevator Ruins : The broken foundations of the space tether, treated as sacred ground Imperial Temple Complex : A religious-political center covered in preserved English and carved commandment-stones Inner Forum : Central plaza built atop the original landing site Great Archives : The secondary knowledge vault carved into the city’s underlayers 7. Lore Snippets or Anecdotes “Danlina is not a city — it is the scar where heaven once bled into earth.” — Asukul, last elder of the northern mountains “Those who walk below the tether’s bones hear the voice of Earth still echoing in the walls.” — From a banned pilgrimage manual, now preserved only in the Archives Maiko's Note 00:00 / 00:47 Stone upon stone, dream upon ruin — Danlina is not merely a city, but a memory carved into the flesh of a new world. This is where the skybridge once touched the Theseus. Where the first fires of civilization were kindled. Today, the megaliths rise higher than ambition dares, veined with knowledge chiseled into walls — fragments of Earth, frozen in time. The Empire sees glory. I see a mausoleum of forgotten voices, echoing under banners soaked in red. Be careful what you seek here. The stone remembers everything. Back to Codex Outtakes Open Glossary Edit










